This is a work in progress. I'm working on the environment for a video game demo. All sculpt are made in Zbrush, retopologized in Blender and Imported in Unreal Engine. The texture are made in Substance Painter.
Cavern Walls Sculpt
Small Rocks with texture tested in Unreal Engine.
Large Rocks with texture tested in Unreal Engine.
Large Rock sculpt from Zbrush.
Large Rocks sculpt from Zbrush.
Large Rocks sculpt from Zbrush.
Top view of Giant Mushroom trees sculpt in Zbrush.
Underside view of Giant Mushroom trees sculpt in Zbrush.